SE could have really gone to town with the union setups and fleshed both them and the battle system out into something fantastic - as it is though it's just good and refreshing as opposed to brilliant and epic. It's just a shame that there's not a more comprehensive tutorial of the system and that some of it's elements during battles are left outside of your control and can be completely random. Combine that with a fast paced "trigger" system during battles which keeps you on your toes (eg, sometimes it's better not to hit the trigger as you want to delay your healing moves, but you only have a split second to make that decision) and battles can be very tense affairs indeed. Fighting as units, and having so much depth involved in their management (due to the stats and abilities which make up those units) truely gives you something to really get your teeth into. The combat system, whilst not fully fleshed out and also a little cheap at times, is a great side-step from previous Square Enix titles and could well be the base they need to build upon in order to re-invigorate the JRPG/FF series. Whilst a step behind in terms of presentation (the game contains far less voice-acted sequences than most modern RPGs) this is soon forgotten once you're into the thick of the game, as what it does contain is enough actual RPG elements (stats, side-quests, exploration, etc.) to give you a very enjoyable experience. The Last Remnant, whilst flawed and far from perfect, contains enough creamy goodness of the Square-Enix flavour to deliver an experience that The Last Remnant, whilst flawed and far from perfect, contains enough creamy goodness of the Square-Enix flavour to deliver an experience that JRPG fans will enjoy getting a good fix of. If like me you were left with a sour taste in your mouth after the latest, awful Final Fantasy games, The Last Remnant is a breath of fresh air, a fantastic new IP and proof that Square have not lost their touch. I'm not even a huge JRPG fan at all, and other than Final Fantasy 4, 7, 13 and Lost Odyssey, I have never played any other ones and I have to say this one is easily the best. This is a fantastic example of how you can merge two genres together whilst catering to every bodies tastes. If you think that the game is an actual RTS in the way it handles, and are put off by it, don't be because it isn't. All of this is controlled with a sleek, stylish interface and battle controls identical to a traditional JRPG and is very easy to use whilst having respectable depth. The traditional Japanese roleplaying elements are heavily modified, with RTS style tactics of engaging and 'deadlocking' enemies in a close combat fight whilst your other unions move around to flank them or intercept enemies who are trying to flank your unions whilst they are in a deadlock. You can have several unions depending on your battle level which allows for some jaw dropping gigantic battles against hostile unions. In this game, you do not control a few singular characters, instead you have 'unions' which you form with a key character acting as a general so to speak, with bodyguards and special units in the union. The story, whilst being somewhat generic is a shining example of how you take a generic concept and make it more than that. The story, whilst being somewhat generic is a shining example of how you take a generic This game is SquareJP's finest work this generation. This game is SquareJP's finest work this generation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |