Screen coordinates versus World coordinates What just happened – what witchcraft is this? Time for action – create a new MouseFollow Script Have a go hero – pulling the wings off of flies Time for action – journey to the Unity Script Reference Time for action – make the ball re-appear Time for action – find the Mesh Renderer component With great sandwich comes great responsibility Time for action – write your first Unity Script Understanding the gravity of the situation Time for action – move and rotate the light Poly wants to crack your game performance? Time for action – move the Ball Into the Sky What just happened – that's all there is to it? Pop Quiz – finding that singular piece of joy Have a go hero – redesign your favorite games ![]() The mechanic that launched a thousand games Unity Technologies – Made with Unity page Maybe we should build Off-Road Velociraptor Safari? Time for action – install the Unity Web Player Why burn this book and run away screaming? The engine, the tool, and the all-weather tires Support files, eBooks, discount offers and moreĭownloading the color images of this book Unity 4.x Game Development by Example Beginner's Guide Game developers transitioning from other tools like GameMaker and Flash will find this a useful tool to get them up to speed on the Unity engine, as will anyone who has never handled the Unity engine before. If you’ve ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine.Who this book is for Find out what all the fuss is about by getting up to speed using this book!Approach "Unity 4.x Game Development by Example" is a fun and light-hearted exploration of one of the most powerful game engines on the market today. Finally, in the new bonus chapter, you'll program some simple AI (Artificial Intelligence) for a tic tac toe game. Incorporating everything you've learned, you'll return to complete the bat-and-ball game by adding scoring, replay flow, sound effects, and animations. After building a 2.5D mouse avoider game, you'll learn how to re-skin the project to completely change the game's theme. From there, you'll build a complete memory game using only the Unity GUI system. Following a primer on simplifying your game ideas to that single "something" that keeps players coming back for more, dive into the Unity game engine by creating a simple bat-and-ball game. With absolutely no programming or game development experience, you will learn how to build five simple games in Unity by following step-by-step instructions, peppered with amusing analogies and anecdotes from an experienced indie developer. With this understanding you can start making your own mark on the game industry! Clear and concise code examples written in both Unity Javascript and C# take you through the step-by-step process of building five small, functional games. ![]() ![]() This book teaches you the ins and outs of the unique Unity game engine interface. This is the perfect climate for new game developers to succeed by creating simple games with Unity, starting today. Games like Angry Birds, Cut the Rope, and Fruit Ninja are fun, simple games that have delighted players and delivered big profits to their creators. Beginner game developers are optimistic, passionate, and ambitious, but that ambition can be dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Unity is one of the biggest game engines in the world, providing the user with a range of important tools that they need to bring their ideas into reality.
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